How to Create VTuber Character Turnaround Sheets | EZ Character How-To Guide
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Create VTuber Turnaround Sheets

VTuber turnaround sheets are functional production documents — they serve as the blueprint a Live2D or 3D rigger uses to build your virtual avatar. Every element must be drawn with rigging in mind: how hair separates, where cloth deforms, which accessories move independently.

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  1. 01

    Design with layer separation annotations

    Mark which elements are separate layers: front hair, back hair, face, left eye, right eye, mouth, each accessory. VTuber rigging requires this separation.

  2. 02

    Generate the three rigging views

    Front (primary rigging reference), three-quarter (depth reference), and profile (nose and chin shape). These are the three non-negotiable views.

  3. 03

    Create the Live2D expression chart

    Generate face close-ups for: neutral, smile, laugh, sad, angry, surprised, plus A-I-U-E-O mouth shapes. These directly map to blend shapes.

  4. 04

    Document physics simulation points

    Mark which elements should have physics: hair strands, ribbons, earrings, coat tails, ahoge. Show their rest position and max swing angle.

  5. 05

    Produce outfit variants

    VTubers often switch outfits for events. Generate alternate costumes using the exact same base body reference for easy outfit swapping in the rig.

  • The rigger needs separate images of front-hair, back-hair, and any overlapping elements — generate them individually
  • Eye highlights and pupils should be documented as separate layers from the iris base color
  • Indicate which accessories are "always present" vs. toggleable in the final model
  • Include a chibi/emote version of the character for stream alerts and channel points

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