How to Import AI Character Sheets into DaVinci Resolve — Fusion Turntable & Tracking Setup | EZ Character How-To Guide
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Import AI Character Sheets into DaVinci Resolve

DaVinci Resolve (free) and Resolve Studio have become the Swiss Army knife of post-production — color grading, editing, Fusion compositing, and Fairlight audio in one application. For VFX artists and video creators, an EZ Character 8-angle turnaround sheet is the raw material for animated turntable previews, character rotoscoping reference, and green-screen compositing onto live footage. Fusion's node-based compositing makes this a non-destructive, infinitely tweakable pipeline. Answer: Import the 8-angle turnaround as an image sequence into Resolve's Media Pool, build a Fusion composition with a TimeSpeed node to create an animated turntable, use the Planar Tracker to match character position to video footage, and export via the Saver node with alpha channel for transparent overlays usable in any timeline.

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  1. 01

    Import the turnaround sheet as an image sequence

    In the Media Pool, right-click and select "Import Media." Navigate to your EZ Character export folder. If you exported each angle as an individual PNG (front.png, 3q4-front.png, etc.), select all files, right-click, and choose "Create Image Sequence." Resolve treats them as a single clip cycling through angles. Set the frame rate to 24fps in Clip Attributes for a smooth preview turntable.

  2. 02

    Build a Fusion composition for the animated turntable

    Drag the image sequence onto a timeline, right-click the clip, and choose "Open in Fusion." The MediaIn node feeds your sequence into the node graph. Add a TimeSpeed node (Ctrl+Space, type "TimeSpeed") to control playback speed — set it to 0.5 for a 2-second per-angle preview or 0.25 for a slow study turntable. Add a Background node set to checkered transparency behind the character and a Merge node to composite them.

  3. 03

    Set up per-angle switch control with a Dissolve node

    Rather than a looping turntable, use a Dissolve node to crossfade between specific angles on demand. Import each angle as a separate MediaIn node (right-click MediaIn > "Choose Source" to select the next angle file). Wire all MediaIn outputs to a Dissolve node's inputs. Keyframe the Dissolve's "Mix" parameter to animate transitions between angles — 0.0 is the first angle, 1.0 is the last, and intermediate values blend proportionally.

  4. 04

    Track the character onto live video footage with the Planar Tracker

    Add a second MediaIn for your video footage. Place the character overlay and footage into a Merge node. With the footage node selected, add a Planar Tracker (Tools > Tracking > Planar Tracker). Define a tracking region on the background surface where the character will stand. In the Merge node, use the tracker's Steady/Unsteady transform to lock the character's position to the tracked surface — the character follows camera movement naturally.

  5. 05

    Export with alpha channel via the Saver node

    Add a Saver node (Ctrl+Space, type "Saver") connected to your final Merge output. Set the output format to PNG with "Save Alpha" checked, or to ProRes 4444 with alpha if you need video. Choose a destination folder. Resolve renders only the frames within the Saver's render range — set this to match your image sequence length. The exported files have transparent backgrounds ready for use in any timeline, streaming overlay, or further compositing.

  • Fusion's Loader node (Add Tool > I/O > Loader) handles image sequences with more frame control than MediaIn — use Loader if you need to loop the sequence, offset the start frame, or apply frame interpolation between angles
  • The TimeSpeed node's "Interpolate Between Frames" dropdown offers "Flow" mode which blends adjacent angles for a smoother turntable — enable it for presentation renders, disable it for angle study where you want clean hard cuts
  • Fusion's node graph is non-destructive — every parameter is keyframeable and every connection can be branched. Branch your angle sequence to a separate viewer (press 2 on a node to send it to the right viewer) so you can compare the turntable against the tracked composite side by side
  • For green screen compositing, add a Chroma Keyer node between your video footage MediaIn and the Merge node — Resolve's 3D Keyer (in the Color page) is often cleaner than Fusion's Primatte for fine hair detail
  • Use Resolve's Color Management (Project Settings > Color Management > Timeline Color Space) set to DaVinci YRGB Color Managed — this auto-converts sRGB character images and log-encoded camera footage into a unified working color space
  • The Saver node's "Set Sequence Frames" checkbox auto-detects your composition length — but always verify the render range matches your MediaIn clip duration to avoid truncated exports
  • Fusion supports expression-driven parameters: right-click any slider and choose "Expression," then type "time * 0.1" to auto-cycle the angle mix at a fixed rate without manual keyframes
  • DaVinci Resolve Free lacks some Fusion features (temporal noise reduction, Film Grain, some ResolveFX) but supports Planar Tracker, Saver with alpha, and image sequences — the free version covers this entire workflow

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