EZ Character + Unreal Engine: Character Reference to Game Asset Pipeline
Generate locked multi-angle character references in EZ Character. Model in Blender or Maya against the orthographic reference. Import into Unreal Engine with confidence in every angle.
Why this combination
Unreal Engine character production pipelines — from indie Metahuman-adjacent to AA stylised — all start from the same place: a character design locked from multiple angles. EZ Character provides that locked reference in minutes. Model against it in Blender, rig it, import the FBX into Unreal, and set up your Animation Blueprint. The reference is the source of truth that keeps the character on-model from concept to engine.
Step-by-step workflow
- 1
Generate the multi-angle character reference
Upload your character concept to EZ Character. Generate the full 8-angle turntable at maximum resolution.
- 2
Model against orthographic reference
In Blender or Maya, import the front and profile views as image planes. Build the base mesh to match. Validate with ¾ views from the EZ Character set.
- 3
UV unwrap and texture
Use the multi-angle reference to guide texture painting. The character's canonical colours and material properties are visible from every angle.
- 4
Rig and skin
Rig your character. The consistent proportions from the orthographic reference make skin weight painting more predictable.
- 5
Export FBX to Unreal
Export the rigged, textured character as FBX. Import into Unreal Engine. Set up materials using the colour reference from EZ Character.
- 6
Set up Animation Blueprint
Create the Animation Blueprint, blend space, and state machine. The character's proportions are consistent — animations will blend predictably across states.
Pro tips
- Generate the reference at 4096px for hero characters — fine facial detail matters in Unreal's close-up cinematics
- Match your target Unreal skeleton proportions in the EZ Character reference before modelling
- Use the back view from EZ Character for cape, hair, and armour back-detail reference — often overlooked
- For Metahuman-adjacent characters, generate the EZ Character reference with realistic proportions matching the Metahuman rig
Frequently asked questions
Start your Unreal Engine character pipeline
Generate the multi-angle character reference in EZ Character. Import into Unreal Engine. Ship faster.
Try EZ Character freeFree tier: 12 credits (~80 images). No credit card required.