How to Use the 3D Camera Angle Tool

The 3D camera angle tool gives you full control over how your character is framed. Instead of picking from a fixed list of preset angles, you orbit a virtual camera around your character and dial in the exact shot you want. Think of it as a camera on a sphere — you control the azimuth (horizontal rotation around the character), elevation (up/down tilt), and distance (zoom). Answer: The 3D camera angle tool lets you rotate a camera around your character in real time so you can generate images from any viewpoint — not just the preset angles.

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  1. 01

    Upload Your Character Image

    Drag and drop your character image onto the generator canvas. The tool works best with a clear, front-facing character reference, but any angle works as a starting point.

  2. 02

    Open the 3D Camera Angle Tool

    Select the 3D camera angle option from the tool selector dropdown. The camera viewport will open showing your character with default front-facing camera position.

  3. 03

    Set the Azimuth for Your Starting Angle

    Rotate the azimuth slider to position the camera horizontally around your character. Azimuth 0 is straight-on front view, 90 is the right profile, 180 is from behind, and 270 is the left profile. Choose the angle that matches your goal.

  4. 04

    Fine-Tune with Elevation

    Adjust the elevation slider to tilt the camera up or down. Keep it at 0 for eye-level shots. Raise elevation for a high-angle look (camera above the character). Lower it for a low-angle hero shot (camera below, character towers over the viewer).

  5. 05

    Generate and Export

    Once the camera is positioned exactly where you want it, hit generate. The tool renders your character from that precise camera position. Export the result or save the camera preset for future use.

  • Start with azimuth before elevation — it is easier to find the right horizontal angle first, then adjust vertical tilt.
  • Use the live preview thumbnail to check framing before generating the full-resolution image.
  • Save frequently used camera positions as presets so you do not have to re-dial them every session.
  • For character turnaround sheets, lock elevation at 0 and rotate azimuth in 45-degree increments.
  • The distance slider controls how much of the character fills the frame — pull back for full-body shots, push in for headshots.
  • If the character looks distorted at extreme angles, ease back a few degrees — extreme camera positions can stretch proportions.
  • Label your exported images with the camera coordinates so you can reproduce the exact angle later.
  • The free tier includes 40 credits every month and there is no daily cap — every camera-angle generation simply draws from your credit balance. PRO and MAX add larger monthly credit allowances for heavier camera work.

Frequently asked questions

What is the difference between the 3D camera angle tool and preset angles?

Preset angles give you a fixed set of common views (front, profile, 3/4, back, and so on) with one click. The 3D camera angle tool gives you full control — you can set any azimuth from 0 to 360 degrees, any elevation from below to above, and any distance from tight close-up to wide full-body. Use presets when you need standard views fast. Use the camera tool when you need a specific angle that is not covered by the presets.

What do azimuth, elevation, and distance control?

Azimuth rotates the camera horizontally around your character — 0 is front, 90 is right profile, 180 is back, 270 is left profile. Elevation tilts the camera vertically — 0 is eye-level, positive values look down from above, negative values look up from below. Distance moves the camera closer or farther from the character, controlling how much of the character fills the frame.

Can I save my camera positions for later use?

Yes. After you find a camera angle you like, click the save preset button to store the azimuth, elevation, and distance values. You can name the preset and recall it from the preset dropdown on any future session. This is especially useful if you are generating the same character from consistent angles across multiple projects.

Does the 3D camera angle tool work on the free tier?

Yes, the 3D camera angle tool is available on all tiers, and saving camera presets is included for everyone — it is not a paid-plan feature. There is no daily cap anywhere either: each generation costs credits, and the free tier includes 40 credits every month. PRO adds 900 credits a month and MAX adds 2,000, plus priority GPU queue access for faster rendering.

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