Upload a motion source
An MP4 up to 32 MB. Whatever moves in that clip is the performance your character will copy.
Choose a mode, add the required media, and start with the low-cost settings while you iterate.
Give it a video and a character image. The motion — and the audio that goes with it — moves onto your character, so a still illustration performs an action you already filmed or found.
An MP4 up to 32 MB. Whatever moves in that clip is the performance your character will copy.
A single JPG, PNG or WebP up to 8 MB — the character who should perform the motion.
Pick a resolution and target frame rate, add an optional motion instruction, and generate.
Animating a character from scratch means keyframes, rigs and a timeline. Motion transfer skips all of that: the movement already exists in a video, and the tool re-performs it with your subject. A reference clip of someone waving, dancing or walking becomes the same action carried out by an illustration, a render or a photo.
The source clip's audio rides along by default, and it also feeds the motion, which is why speech and music-led movement land in time. Turn on Ignore audio for motion when you want the picture track alone to drive the result, or turn off Keep source audio for a silent render. The finished clip is exactly as long as the source you uploaded, measured from the file itself on the server, and that measured duration is what the per-second price is based on.
Every run lands in the same job rail as the rest of the studio, so finished videos stay alongside your images. If you would rather describe a motion in words than supply a clip, EZ Animate takes a single image and a text description instead. To swap the person inside an existing video rather than animate a still, use Character Swap.