Create Character Art for Light Novel Illustrations
Light novel publishers receive hundreds of submissions monthly, and the ones that land on an editor’s desk share one trait: technically flawless art specs. CMYK color space at 300dpi for the cover and color inserts, 600dpi grayscale with proper screentones for interiors, and character consistency across every illustration. A protagonist whose eye shape shifts between the frontispiece and chapter three screams amateur to an acquisitions editor. Answer: Our multi-angle generator creates publisher-spec reference sheets that lock character design across all views. Export CMYK color art from front-3q4 angles and B&W line art interiors from matching references, all at the trim sizes and bleed requirements major publishers demand.
- 01
Design your LN protagonist in clean anime style
Start with a front-view concept emphasizing clean line art and distinct facial features. Light novel interiors are B&W, so design silhouette and hair shape for strong grayscale readability. Avoid overly complex costume details – they become muddy in screentone reproduction.
- 02
Generate 8-angle reference for illustration consistency
Run the 8-angle rotation set from your front-view design. This becomes your animation-style reference sheet that every illustration will reference. Pay special attention to eye shape, hair parting, and accessory placement across angles – these are the consistency breakers editors flag first.
- 03
Create CMYK color cover art from the front-3q4 reference
Using your established character reference, generate a front-3q4 angle illustration at 300dpi in CMYK color space with 3mm bleed. This serves as both your cover submission and the color frontispiece (kuchi-e) that opens the volume. Maintain trim size awareness: A5 (148×210mm) for JP market, 5.5×8.5in for US trade paperback.
- 04
Create B&W line art interiors from your reference angles
Generate 3-5 monochrome interior illustrations at 600dpi grayscale using your character reference. Apply screentone patterns (standard 42.5 LPI / 10% increments) for shading. Select angles from your reference sheet that serve key story moments: dramatic 3q4 for confrontation scenes, profile for dialogue, back view for establishing shots.
- 05
Export publisher-ready package with technical specs
Deliver a complete submission package: (1) color cover art at A5 + 3mm bleed in CMYK .tiff, (2) color frontispiece at matching specs, (3) 3-5 interior B&W illustrations at 600dpi grayscale .tiff with screentones, (4) character reference sheet showing 8-angle consistency proof, and (5) layered working files (.psd or .clip) for the publisher’s production team.
- Submit in the publisher’s preferred trim size – Seven Seas uses 5.875×8.25in, Yen Press uses 5.5×8.5in, J-Novel Club is primarily digital-first but requests A5 for print editions
- Screentones look professional at 42.5 LPI with 10% dot increments – avoid 5% dots which disappear at print scale and 80%+ which close up into solid black
- Include 3mm (0.118in) bleed on all color pages but never extend important character details into the bleed zone – editors trim aggressively
- For the color frontispiece, use the same character angle as the cover but with opposite lighting direction – this shows range without redesigning
- B&W interior illustrations should use exactly 3-4 line weights: thick for silhouette outlines, medium for internal contours, thin for detail lines, and hair-thin for screentone borders
- Convert to grayscale profile (Dot Gain 20%) not just desaturate – RGB-to-grayscale conversion without profile management creates flat, muddy blacks
- Label your submission files with publisher naming convention: [SeriesName]_[Vol#]_[IllusType]_[Page#].[ext] – editors batch-process hundreds of assets per volume
- Always include your working file with layers intact – if the publisher’s production team needs to adjust screentone density for their specific printer, flattened TIFFs force them to reject the submission
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